Time Forge

A first-place winning project from the inaugural 2025 Design Jam hosted by the University of Pittsburgh.

Duration: 3/21/2025 - 3/28/2025

Three smartphone screens displaying pixel art time management apps. The first says 'time forge' with a clock and tools, with a 'get started' button. The second says 'time to work!' with a pixel art scene and a 25-minute timer, with a 'start' button and a to-do list including math and add task options. The third says 'take a break at the tavern!' with a pixel art tavern scene and a 5-minute timer, with a 'start' button and a to-do list including math, bio, and add task options.
View Slideshow Presentation

Overview

Over a week, my team and I designed, prototyped, and pitched Time Forge. Time Forge is a gamified Pomodoro timer created with a medieval theme and pixel art. Study for a set amount of time, then take a break at the local tavern! At the tavern, you can take a break and relax or speak to the locals to learn more about the secrets of the town.

Skills

UX Research, UX Design, Wireframing, Prototyping

Project Roles

UX Researcher, UX Designer

Toolkit

Figma, Itch.io, PiiiXL

Phase I: User Research

The Problem

Students are struggling to lock in.

The Question

How can we motivate students to work on their tasks in an accessible yet playful way?

User Personas

For this Design Jam, teams were given three different user personas to build their projects around. For this project, my team and I built our project around the user JG3, a college student.

Gauging User Interest/Needs

Using a Google Form, I created a survey to gauge the interest and needs of 16 college students what they would want to see in a study/focus app.

81.3% of participants stated that they did not have an accessible and fun productivity tool that motivates them to stay on task.

Prohibition or no symbol icon with a circle and diagonal line

68.8% of students preferred to have an app where they can set their own work/break times.

Clock showing the time as 10:00

Students said they would like audio and visual elements in a medieval-themed app, such as background music (81.3%), torchlight animations (56.3%), and parchment textures (43.8%).

Music note icon on a transparent background

Ranging from 1 (least necessary) to 6 (most necessary), 43.8% of students ranked a 4 that features such as character progression or collecting in-game items would keep them motivated.

Cream colored video game controller with white buttons and thumbsticks

Our Solution

Time Forge - A gamified Pomodoro timer with a medieval theme and pixel art. With Time Forge, you will be able to set your own study/work time and break times. During your breaks, you’re welcome to hangout in the tavern where you can relax and ease your mind or learn more about the secrets that lie within this town.

Competitive Analysis

A comparison chart showing the pros and cons of different products: Pomofocus, Forest, Spirit Lofi, and Time Forge. It lists attributes such as affordability, accessibility, and fun, with check marks indicating positive aspects and crosses indicating negatives for each product.

Pomofocus: A free time-blocking timer that allows users to set their focus and break times to stay focused on the tasks they’ve set for themselves.

Forest: Another time-blocking platform that encourages users to stay focused on their tasks. One key feature of this app is that it allows users to grow a tree as they work on their tasks; however, if users exit the app, their tree dies. This app is available for a one-time purchase of $3.99.

Spirit City: Lofi Sessions: A gamified focus tool where users can discover and collect Spirits. You can also customize a virtual avatar and environments.

Phase II: Design

Storyboarding/Impact

We quickly created a storyboard to display the persona we were building around (JG3) would use TimeForge and how it would impact his academic performance.

Six cartoon panels illustrating a story about JG3 preparing for an exam: panel 1 shows JG3 thinking about a psychology exam, panel 2 depicts JG3 feeling unmotivated, panel 3 shows a recommendation to use Time Forge, panel 4 features JG3 enjoying music and gaming, panel 5 depicts JG3 studying happily with music, and panel 6 shows JG3 earning a score of 100 on his exam.

Wireframes

Using Figma, we created low-fidelity wireframes to visualize a concept of the app’s layout.

A grayscale sequence of five digital screens displaying a timer app interface with different timers set for work and break periods, along with a settings menu showing options for sound, music, alarms, and break durations.

Following the creation of our low-fidelity wireframe, the team began working on our high-fidelity prototype. Using pixel art images created by our Digital Artist, Henry, and images from PiiiXL and Itch.io, we were able to bring some of our artistic ideas for Time Forge to reality.

A series of black and white digital illustrations of a countdown timer and task management app, showing different screens for setting work and break intervals, starting a timer, and managing tasks.
Black and white pixel art of two separate scenes, one indoors with animal and human characters, and one indoors with a mountain picture, clock, and fireplace.

Limitations & Key Takeaways

  • Coming up with a coordinating schedule as full-time students presented challenges in maintaining a consistent workflow throughout the project.

  • Conducting user research and iterating on design concepts within a one-week timeframe required quick decision-making and adaptability.

  • While TimeForge was developed as a conceptual prototype, it demonstrated the potential to motivate students to remain engaged and focused on tasks through thoughtful UX design.

  • The development of distinct personas allowed us to account for a diverse user base, guiding inclusive and user-centered design decisions

Next Project: D.I.S.C.O Design Jam