D.I.S.C.O. Design Jam
A semester-long internship completed at the University of Pittsburgh in the Spring of 2025.
What is the D.I.S.C.O.?
The D.I.S.C.O. is an acronym referencing the purpose of the design jam; our toolkit aims to help people experience. D.I.S.C.O. stands for:
Design an Inclusive Spaceship Collaborative Operation
The workshop was originally inspired by the "Design a Spaceship" essay from Uncanny Magazine. It’s a project co-created by Dr. Jessica FitzPatrick and DNID alum Lynn Priestley and backed by the University of Pittsburgh’s Digital Narrative and Interactive Design program and Digital Media Lab.
My Role
Web Developer, co-UX Designer, UX Researcher
Skills
Web Development
UX Design
UX Research
Prototyping
Toolkit
HTML/CSS
JavaScript
Figma
Phase I: Prototyping
Before beginning the development of the website, I assisted our accessibility coordinator in creating our prototype for the website for web, mobile, and tablet devices. Using the color palette created by our Print Layout and Design Editor, Karlynn Ricitelli, we prioritized creating an accessible visual experience for our visitors.
Color Palette
Prototype
Phase II: Usability Testing
Using Google Forms and usability testing methods such as the System Usability Scale (SUS), I conducted a usability testing session with 9 of my peers to understand where there were design flaws, how simple the design was to navigate, and where users were looking as they were navigating the website.
Feedback
Situational Questions
For the most part, the design was easy to follow. Before the usability testing, a change was made to the name of a page. The “Leaders” page was previously named “Facilitators”. Users found this name to be misleading about the content on the page, and that it was unnecessarily long; a name such as “Leaders” would be more suitable.
Design Questions
In this section of the form, I was primarily looking for design feedback. I was looking to gauge any design flaws/inconsistencies and emotions of what users felt when looking at the site.
Users expressed that margins were inconsistent, and image layouts could be more consistent. Using this feedback, I applied the appropriate margins and created a more visually appealing image layout as well.
System Usability Scale (SUS)
Using five questions from the System Usability Scale, I wanted to understand what users were feeling while navigating through the prototype to create a simpler and more user-friendly experience for users. The scale ranges from 1 (strongly disagree) to 5 (strongly agree)
Phase III: Website Development
After tweaks were made to the high-fidelity prototype based on user feedback, I began the development of the D.I.S.C.O. Design a Spaceship website using HTML/CSS and a bit of JavaScript.
The website is live at: https://discodesignjam.com/
Limitations & Key Takeaways
Conducting user research was tough, trying to find an appropriate time for myself and participants due to conflicting schedules within a week-long period.
Feedback given by users opened up my perspective to show how certain language can affect the user’s experience.
Iterating with users showed that less can be more when improving a user’s focus on tasks.